28 October 2003

More ‘Back to Front’ Than ‘Back to Roots’


Video game review of "Tomb Raider: Angel of Darkness" for Sony Playstation 2 (PS2).
Published on ciao.co.uk, October 2003.

Well, after months and months of anticipation and innumerable postponements by publisher, Eidos, it's here. Overall it's not bad, but I think that if this is all that can be done with Lara on the PS2 vs. PSone format, then it might be time to retire the poor girl.

For forty quid you expect to at least be able to control Lara. Unfortunately she responds with all the urgency of a three-toed sloth in a coma. Ironically this means you're less likely to fall off a high ledge, but more likely to end up shouting at the screen when involved in a close-quarters combat situation. "MOVE!", "RUN!", "DO SOMETHING!" and far, far ruder cries rang around my flat the first time Lara came up against a boss. You do get used to it, but compared to other third-person games e.g. Syphon Filter, and previous Tomb Raiders, Lara behaves as if she's heavily sedated. The other annoying fact is that you can't sprint until almost the end of the game, and it isn't terribly obvious when she learns this ability. Make sure you note that she can belly-crawl too, as you'll need it to get under tripwires and laser-activated bombs (press and hold 'triangle', then tap L2).

My other initial impression of disappointment was of the level domains. This is a far cry from the stunning Sphinx room, Great Wall of China, or legendary "Cistern" level in the first couple of Tomb Raiders. Early on in the game the levels are cramped and linear - even Lara ironically complains, "Another cold, dark city..." as you arrive in Prague. It's not until you reach the Tomb of the Ancients or maybe the Bio-Dome that you start to see the jaw-dropping visuals and rendering the PS2 is capable of, but this is an original differentiator for Tomb Raider that Eidos really hasn't exploited much.

Tomb Raiders also used to be known for their puzzles. Maybe I'm getting cleverer, or just used to the format, but I breezed through this game and was only really stuck once, trying to figure out that the subtle change in The Keeper's behaviour meant the painting was up for grabs. There were scant few occasions when I entered a level, saw a high balcony or ledge and thought, "Wonder how I get up there", and then ended up getting to it an hour later having been round the houses. Shame.

Playing as a bloke (Kurtis) for a while is new, as are some of the weapons, belly-crawling, and climbing of drainpipes etc. Unfortunately Kurtis walks like a chimpanzee, complete with knuckles scraping the floor, and frustration is added to amusement when you realise that he wields what looks like a ninja throwing star equipped with AI only in the cut-scenes, not in the game.

All in all, Tomb Raider is still a good game by today's standards. If you haven't played the originals then it's up there with Timesplitters 2, Tenchu 3, and Syphon Filter. Unfortunately, Eidos set a high standard with the first game that's difficult to live up to, so TR fans might be a bit disappointed.

Final verdict - buy it if you're new to the series, wait for it on Platinum or promo-price if you're a fan.

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Toronto, Ontario, Canada
PR, internal communications and branding pro currently freelancing as a consultant, writer, DJ, and whatever else comes my way.